WevaAuthor game UI the way the web does — flexbox, grid, gradients, crisp SDF text — rendered straight through your render pipeline. And because it's real web markup, AI already speaks it fluently: describe a screen, get a polished UI.
Flexbox, Grid, positioning, the full cascade — implemented to spec and continuously audited against Chrome.
TextMeshPro-quality glyphs at any size and weight, with kerning, fallback chains, and emoji.
Pull frames straight from Figma into live HTML/CSS with a fidelity checker that diffs the render.
Gradients, rounded corners, shadows, and backdrop blur composited through your own render pipeline.
Pooled boxes and cached cascade keep per-frame allocation at zero. 60fps UI that doesn't stutter the GC.
Bind C# straight to the DOM, with keyboard, pointer, and gamepad focus navigation out of the box.
Models are astonishingly good at designing beautiful interfaces in HTML/CSS — it's the dialect they know best. Weva renders that exact dialect natively in Unity: prompt a screen, paste it in, hit Play. No translation layer, no scene-graph wiring.
.html / .cssWevaDocument component per screen.hud { display: grid; grid-template-columns: 1fr auto 1fr; gap: 16px; } .health { background: linear-gradient(90deg,#16c784,#36e0ff); border-radius: 999px; }
Drop in the package, point a WevaDocument at your HTML, hit Play.